

A similar picture is painted by this neogaf thread asking who plays with subtitles turned on.ĭespite all of this, they are often not given the attention they deserve. Subtitling systems are often implemented late in the development cycle, rather than being an integrated part of the UI design process. The figure itself is pretty unscientific, but it is still an indication that subtitles are very widely used. So it’s no surprise really that in a survey on subtitle use run by CNet, 79% of gamers said they played with subtitles turned on.

They are used for all kinds of reasons – due to physical hearing loss, due to low quality mobile speakers, due to a noisy environment, because of unpredictable dynamic sounds mixes, to avoid waking the baby, because localisation has been done solely through subtitles, and many other reasons too.

Subtitles (speech) and captions (speech + important background sounds) are widely relied on by gamers, more than consumers of other types of media.
